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"Up Front Friday graphic featuring August 29 and the phrase 'He's Got A Ticket To Ride' with an illustrated character."
"Close-up of Ticket to Ride board game with colorful train pieces and destination cards."
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The Story Of Alan R. Moon And The Rise Of ‘Ticket to Ride’

August 28, 2025
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How a family pastime, a Vietnam radio operator, and a dash of German design culture produced one of the greatest board games of all time


You’ve heard of gateway drugs:

Icons representing smoking, drinking alcohol, and cannabis use.

They’re the softer ones with little chance of dependence or injury.

But – they can lead people to stronger drugs, addiction, overdoses, and death. They open the gate to worse effects.

The word “gateway” can be used in other instances, too. I had never heard of ‘gateway games’ until recently.

But there’s a category of board and video games that might enthrall people into taking up gaming as a serious hobby.

They’re designed to be easy for gaming newbies but still deep enough to engage experienced players. The three that are usually mentioned when talking about gateway games are:

"Box cover of Catan board game featuring vibrant landscape and sunset."

Catan,

Carcassone,

"Person playing Carcassonne board game with game pieces and box displayed."
"Ticket to Ride board game box featuring a vintage train and colorful characters."

…and Ticket To Ride.

My son loves board games, and he always brings some when he visits.

During the pandemic, my wife and I bought our own copies and played almost every night. We still play several times a week. 

We’re hooked.
I guess that makes our son a pusher.

Person holding game cards in a blue shirt.

We never moved on to the hard stuff, preferring to dabble in these gateway games. Ticket To Ride is our favorite. We have several different versions of it. 

Ticket To Ride was created by Alan R. Moon.

Born in his grandmother’s house in Southampton, England in 1951, his family moved to the United States when he was still a child. He grew up in New York and New Jersey. 

For the Moons, Sunday was family day. If they didn’t go bowling or play miniature golf, they were home playing games.

"Close-up of Monopoly game board with car and house near 'Go to Jail' space."

Their favorites included classic board games like Monopoly, card games like Hearts, and — when he got older — chess.

After completing high school in 1970, Moon joined the U.S. Air Force.

He was a radio operator in Vietnam and was then stationed in Nebraska and New Jersey. Following his four year stint, he went to Kean College of New Jersey majoring in English and Theatre, which sharpened his appreciation for storytelling, structure, and presentation.

While there, he wrote articles about games for The General, the house magazine of the Avalon Hill Game Company.

"Open magazine page featuring an article titled '1776: A Colonial Overview' with illustrations of soldiers and game statistics."

After graduation, Avalon Hill — one of the most influential strategy game publishers in the U.S. — hired him full time. He worked as an editor and developer, refining rules, designs, and continuity. While there, he went through hundreds of games submitted by amateurs, and refined several for publication. It was a crash course in game design, and he learned what made games engaging. 

Moon realized he wanted to create games himself.

His first was Black Spy, released in 1981.

"Vintage playing cards featuring illustrated characters and a decorative deck."

It’s a trick-taking card game and was put out by Avalon Hill.

It wasn’t a blockbuster, but it proved Moon’s ability to update traditional formats.

Airlines, published by Abacusspiele in 1990, introduced airline route-building and shareholder mechanics. His reputation grew in European gaming circles, particularly in Germany.

The game’s success hinted at Moon’s knack for creating map-based, travel-inspired puzzles. 

"Airlines Europe board game box featuring Alan R. Moon, vintage airplane, and characters in travel attire."

Moon founded his own company, White Wind Games, in 1990.

For nearly a decade, he self-published and built a devoted fan base, despite White Wind’s small scale.

“My plan,” he wrote, “was to produce limited editions of my games and then sell them to the big companies a year or two later.”

He waited tables and did other part time jobs to keep the money flowing.

Not a single company bought any of his games.

Desperate, he closed his company and became Director Of Game Development at F.X. Schmid USA. Only then did a company approach him about one of his White Wind games.

In 1998, Amigo Spiele asked Moon about simplifying his Elfenroads fantasy travel game where players plan routes across a mythical land.

"Elfenland board game box featuring fantasy artwork with dragons and unicorns."

Renamed Elfenland, it won the prestigious Spiel des Jahres (German Game of the Year) prize.

It was a breakthrough, raising his profile internationally as a designer with an eye for accessibility and elegance.

In 2001, three of his games — Das Amulett, Capitol, and San Marco — were nominated for the Spiel des Jahres. None won, but Moon was recognized as one of the great contemporary game designers.

However, the defining moment of Moon’s career came in 2004 when he released Ticket To Ride with a company called Days of Wonder.

While Amigo Spiele specializes in mass-market, compact games that are affordable and easy to distribute, Days Of Wonder is known for high production value and bestsellers.

They don’t publish many games per year, but when they do, it’s a big release, like the latest Star Wars movie.

"Collection of popular board games including Ticket to Ride, Heat, and Zug um Zug."

For Moon, it was like a musician going from self-releases to an indie label and then to a major.

Ticket To Ride’s combination of simple rules, the tension of completing goals, and beautiful high-quality components made it an instant hit.

"Smiling man holding a board game and an award from 2004."

Like Elfenland, it won the Spiel des Jahres.

But it also won:

  • The Origins Award in the USA for Best Board Game
  • le Jeux sur un plateau Gold Award in France
  • The Årets Spel for Best Family Game in Sweden, and at least a dozen others.

So, how is it played?

The board is a map of the continental United States and southern Canada.

"Vintage board game map featuring North American train routes and colorful track pieces."

Cities are connected by routes, some are gray and the rest are in one of eight colors. 

There are two decks of cards. One is of various colors matching the route colors.

"Colorful train-themed playing cards arranged on a light fabric background."

There are wildcards, too.

The other contains “tickets” that connect two cities. Each ticket is worth a certain number of points.

Montreal to Dallas, for instance, is worth 13.

"Three vintage travel game cards featuring routes from Omaha to New Orleans, Winnipeg to Santa Fe, and Montreal to Dallas."

The idea is to fulfill the tickets by placing your trains along the tracks to complete the route between the two cities.

Each player starts with 45 plastic trains of a single color, three tickets (optionally, one can be  discarded), and four of the color cards. Only you know which cities you’re trying to connect.

On each turn, a player can pick up more tickets or color cards. When you have enough cards of the same color to connect two cities, you discard the cards, put trains on the route, and move your play piece the designated number of spaces.

"Close-up of a board game with train routes and playing cards featuring a locomotive design."

For instance, it takes four red cards to connect El Paso to Dallas.

If you need to get from, say Los Angeles to Atlanta, you could go through El Paso and Dallas. You’d discard your four red cards and put your train pieces on the route to claim it.

Now that it’s yours, no one else can use it.

"Close-up of a board game featuring colorful train pieces and playing cards on a map."

Gray routes can be filled in with any color cards, as long as they’re the same color.

At first, Ticket to Ride feels calm.

You quietly draw cards, collect the colors you need, and keep your destination tickets in mind.

No one knows each other’s destinations, so everyone’s focused on their own plans, mapping paths in their heads. 

"Player placing a game piece on a colorful board with cards in hand."

But soon, some tension creeps in.

You start to notice another player hoarding red cards, and you desperately need that red route from El Paso to Dallas.

  • Do you wait another turn to draw?
  • Or do you play what you’ve got before it’s too late?

Every decision has weight because the routes are limited, and you need to get from point A to point B.

Then comes the thrill or heartbreak of a blocked route.

If an opponent puts their trains on a route between cities, it’s theirs and no one else can use it.

"Ticket to Ride board game with colorful train pieces connecting cities like Denver, Omaha, and Kansas City."

Maybe you were one turn away from connecting Denver to Chicago, but another player puts their trains right in your path.

Suddenly your carefully planned path collapses, and you have to reroute through Duluth or St. Louis. It’s frustrating, but it’s also engrossing, because now the puzzle changes.

The pace accelerates and the final stretch is a mad dash.

The long routes out west bring big points, and the players hoard cards and take risks. Someone announces the endgame by dropping their last trains, and suddenly everyone’s scrambling to complete unfinished tickets.

If you don’t complete a ticket, you lose the points it’s worth.

Colorful train-themed playing cards stacked on a table.

Scoring is always a mix of triumph and tension.

  • Players tally destination tickets one by one, with relief for completed routes and groans for unfinished ones.
  • Whoever has the longest path gets a ten point bonus, and that often determines the winner, creating a suspenseful reveal at the very end.

The game feels like a cross between a road trip and a chess match — part planning, part improvisation, part luck of the draw. It’s light enough for families, but sharp enough for dedicated gamers.

Ticket To Ride has sold over 18 million copies worldwide, and that’s just the original version.

It was followed by Ticket To Ride: Europe which has slightly different rules and won multiple awards. There are also versions featuring Asia, Japan, Poland, and more. Some of these are expansion kits that contain only a new map and tickets, and you would use the color cards and trains from your full version.

"Board game map featuring routes in Asia, including cities like Calcutta, Rangoon, and Bangkok."

It’s a franchise.

Ticket To Ride is considered one of the greatest gateway games ever created — easy to learn, quick to play, and both fun and immersive. Reviews talk about how it strikes just the right balance of simplicity and complexity. It’s used in classrooms to help teach geography, planning, decision-making, and critical thinking.

Alan R. Moon’s reputation was made with his ability to design games that are fun, accessible and challenging, familiar yet innovative.

"Man playing a board game at a gaming convention, surrounded by other attendees."

His fascination with travel and route-building gave the gaming world some of its most enduring titles.

With two Spiel des Jahres awards and a career spanning over four decades, Moon remains one of the defining figures of modern board games.

As for me, I can quit any time I want.

But I need two more blues to get from Portland to Salt Lake City...


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Bill Bois

Bill Bois - bassist, pie fan, aging gentleman punk, keeper of the TNOCS spreadsheet:
https://docs.google.com/spreadsheets/d/138BvuV84ZH7ugcwR1HVtH6HmOHiZIDAGMIegPPAXc-I/edit#gid=0

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